Using Sims 2 for social situations training

A practice in machinima. I worked with a representative from the University of Southern California's Institute of Creative Technologies on a project to prove that machinima could be used to create social situation training videos. I was given a short film clip to analyze and reproduce using the game Sims 2, in the time period of about one month. My job was working specifically with the game itself, creating the set and the characters involved. The process of actually filming the scenes to be edited together also fell to me.
medium
EA's Sims 2
completed
May 2006









Part One









Part Two
category
Non Interactive
tags